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Perspective.

You already
know why.

Everything you just experienced happened in the browser. No installation. No learning curve. Just a listener, a room, and a new point of view.

Objects · tap to mute
Dry Room 80
THE ABLETONS BIG BAND AT THEATRE41
Piano
Drums
Horns
Bass
Voice
Amp
Violins I
Violins II
Violas
Celli
Bass
Piano
Winds
Hall
YOU
Hold & drag
to change the mix
Scroll to explore
PerspectiveCenter of room
ModeStereo mix
You are— m from drums
Height1.70 m

The magic is not that sound moves. It is that you do.

Perspective is not another player. It is a room you can enter.

01

Nothing to install.

The experience runs in the browser. A link is enough to enter the room.

02

Nothing to learn.

If you have ever walked closer to a stage, you already understand Perspective.

03

One step.

That is the whole idea. Your position becomes part of the listening experience.

Experiences six places

Choose where you want to stand.

The same performance. Six different positions. Session AM turns listening into a place you can move through.

From the orchestra01

Stand inside the orchestra.

Walk behind the violins. Stand beside the conductor. Move closer to the horns. Hear how the same performance changes with every step.

Not a stereo mix. A position.
Stage planMove / listen
From the drummer02

Hear the band from the center.

Guitars at your sides, bass in the room, every hit around you. The song is no longer in front of you.

A band is not a line. It is a circle.
Drummer seatBand around you
From the vocal mic03

Mute the singer. Take the stage.

Keep the whole band playing around you. Remove the voice, step to the microphone, and the room becomes yours.

Karaoke is a track. This is a stage.
Vocal positionMute / solo
From the piano04

Sit at the piano. Stop imagining.

The orchestra is not in front of you anymore. It is behind you, around you, breathing with you.

The listener becomes the player. Almost.
Soloist viewOrchestra behind
From each part05

Learn by standing closer.

Solo the strings. Mute the brass. Follow the bass. Study every part as if you were beside the player.

Education without explanation. Just proximity.
Object controlSolo / mute
From the rehearsal room06

Be there before it becomes perfect.

The most human place in music: ideas are still moving, mistakes become hooks, and the room is alive.

Not a concert. The moment before.
Live rehearsalIdeas moving
Music is no longer just a mix. It is a place.
Discover

Move.
Listen.
Realize.

Every step changes
the mix.

Every position tells
a different truth.
15:14SESSIONAM.COM5G  ▮▮▮
Big Band · Live12 listening
From any phone · A session is a link · Nothing to install
Mode
Info
Piano— m
Vocal— m
Drums— m
How it works  →
How We Lost The Room

First, you danced in the room. Then, for a century, you sat still.

Since foreverThe Room

You were inside the music.

THE BAND EVERYONE · DANCING · AMONG THE BAND

Before recording, music was a place. A hall, a square, a living room. You walked through the sound, you danced next to the musicians. Everyone heard their own night.

1926 → 1958Mono to Stereo

Then music became a point of listening.

L R YOU · SEATED · FACING FRONT

From one loudspeaker to two. The stage was a straight line in front of your seat. Left, right — and you, still.

1976 → 2012Surround to Atmos

The sound circled around you.

YOU · STILL SEATED · CENTER

Dolby put speakers behind you. Atmos put them above. The sound finally surrounded you — but it still traveled toward a chair. The listener never moved an inch.

How it works

From your DAW to their ears. Live.

YOUR DAW PRO TOOLS · LOGIC · ANYTHING MULTICHANNEL · LIVE SESSION AM A CHROME TAB VOICE MONO STEREO W — PIANO MONO STEREO W 0.6 · ∠ 30° DRUMS MONO STEREO W 0.8 · ∠ 0° ROOM THEATRE HALL STUDIO WET 80 EVERY CHANNEL BECOMES AN OBJECT MONO / STEREO · WIDTH · ANGLE · VENUE — NOTHING TO INSTALL sessionam.com/s/2fk4 ONE LINK ANY PHONE · ANY LAPTOP
01 · The Broadcaster

Your session leaves the DAW.

A multichannel signal — from Pro Tools, Logic, or whatever runs the session — streams live into a Chrome tab. That's the whole rig: no plugins to install, no drivers, no account. The tab is the broadcast desk.

02 · The System

Every channel becomes an object.

Session AM turns each channel into an object in the room: mono or a stereo pair, how wide to open it, at what angle, and in which venue — theatre, concert hall, studio. You place the band; the physics does the rest, in real time.

03 · The Link

The room travels as a link.

Send one link. Listeners open it on any phone or laptop and walk into the room — while you play. Nothing to download on their side either. The session is the URL.

Live — the session happens now. What the band plays is what they hear, milliseconds later.
Preloaded — a session you prepared earlier. Same room, same walk — on demand, for listening.
Field Notes — Not A Tutorial

This isn't immersive audio. It's active listening.

01 — Move

You're in the room.

Not in front of it. The floor is yours to use.

02 — Approach

Walk toward the piano.

Every step redraws the balance, in real time.

03 — Stand

Behind the drummer.

Same take, same night — a different truth about it.

04 — Turn

Turn your head.

The sound turns with it. Only your relationship changed.

05 — Arrive

A different performance.

Without changing the song. Only your perspective.

MEASUREMENT THE ROOM THE FIELD
Built different

Not a player.
A simulator.

Session AM uses physical acoustic modeling
to simulate how sound behaves in real spaces,
in real time.

No filters. No presets. Just physics.
Physical acoustic modeling
Real time simulation
You at the center
No filters just truth
HRTF binaural rendering · discrete audio objects · convolution with real impulse responses · Opus up to 510 kbps · nothing to install · a session is a link
Won By The Idea? — Now The Craft

This is not a metaphor. It's signal processing.

01 · HRTF — Binaural Rendering

Your ears already know where things are. We speak their language.

L R SOURCE FIRST +0.6ms · FILTERED

Sound reaches one ear a fraction of a millisecond before the other, filtered by your own head and shoulders. That's how you locate a voice behind you with your eyes closed. Every object in Session AM is rendered through HRTF — so "behind your head" works on any normal pair of headphones. No special hardware.

02 · Audio Objects — Mono & Stereo

Not one mixed track. Objects, placed in space.

MONO · POINT STEREO · WIDTH + ANGLE

Each instrument travels as its own discrete object — a mono point in the room, or a stereo pair with adjustable width and angle. A piano can be six feet wide; a voice can be a single point you can stand next to. The mix isn't printed. It's assembled around you, live.

03 · Living Reverb — Wet ∝ Distance

The room answers. Closer is drier, farther is wider.

DRY 85% WET 60%

Reverb isn't a fixed effect on the master bus. The wet/dry balance follows your distance from each object, and reflections shift with your angle to it. Step close to the singer and the hall falls away; step back and the space blooms around you. Like it does in real rooms.

04 · Convolution — Choose The Room

Same performance. Different building.

THEATRE HALL CINEMA STUDIO

The acoustics come from convolution with real impulse responses — actual rooms, measured. Switch the venue while the band plays: theatre, concert hall, cinema, recording studio. The performance stays; the architecture around it changes.

TheatreConcert HallCinemaRecording Studio
Opus audio · up to 510 kbps · studio-grade over the open web Nothing to download, nothing to install — a session is a link Chrome is the launch deck for the signal · nothing is stored · it plays, and it's gone
There is no way back.

Once you’ve walked inside music, listening will never feel the same.

Enter the Beta
Early access · Limited spots